Welcome to Cold War Gamer, a blog I am using to record my Cold War wargaming projects. These range from fictitious Cold War hot projects to historical conflicts that took place around the globe throughout the Cold War era, all modelled and gamed in 20mm. The blog includes links to various resources useful to the Cold War Gamer.

My current projects include: Central Front; British & Soviet. South African Border War; Angolans and South Africans. Soviet Afghan War; Soviets and Afghans
Showing posts with label Field Defences. Show all posts
Showing posts with label Field Defences. Show all posts

Thursday, 6 April 2017

ORBAT - MRR & TRR part 3a, Engineer Company




Soviet Engineer units deployed a range of engineer equipment that provided high levels of automation in support of standard field engineering tasks.  The Regimental Engineer Company included sufficient equipment to replicate the range of engineering support available at higher levels for all engineer tasks less amphibious bridging and river crossing capabilities.  This provided the supported MRR or TRR with significant organic engineer capability in support of the primary mission.  As in all Soviet combat support functions additional resources could be task organised from higher formation for specific missions as required.

I first wrote on the Soviet MRR Engineer Company a few years ago at the time I was focused on the task organised groups that the engineers form to support the regiment and did not spend much time trying to unravel the organisational knot caused by disparities in the organisational structure discussed in FM100-2-3 and Isbey's Weapons and Tactics of the Soviet Union.  Since then other sources have come to light and in addition a number of new models have been released allowing for better representation of the unit in 1/72 scale. So I thought it would be worth worth revisiting with more focus on the organisation and equipment of the company. 


Like all supporting arms the engineer assets available to a combined arms commander include:
  • The organic assets associated with the unit or formations
  • Attached assets provided by higher commanders dependent on mission and priority. These can be provided for general support or to achieve specific tasks.
Similar to the allocation of artillery assets the need for centralised or decentralised control depends on the specific operation and phasing:

Centralised control is prefered during
  • Preparation of an offensive
  • Construction of fortifications and minefields 
  • During river crossings operations
Decentralised control is prefered at the start of the offensive or in going over to the defensive. Engineer planning and advice is delivered by the Chief of Engineer Services at each level of command.

The basic goals of Soviet engineer support is to;
  • Create conditions for more effective application of the means of attack, 
  • Support the unhindered movement of friendly forces in the vicinity of the enemy 
  • Affect maneuver on the battlefield 
  • Provide defence for friendly forces from the destructive means of the enemy
and the Engineer tasks that derive from these goals are:
  • Reconnaissance of the enemy and the terrain
  • Preparation and maintenance of routes of movement and maneuver
  • Demolitions work and the construction of obstacles
  • Fortification and camouflage of positions and areas
  • Exploration for sources of water and its supply and purification
  • Measures to camouflage troop movements and operations
  • Engineer actions to eliminate the effects of nuclear attacks

Engineers are supported in the delivery of these tasks by Motor Rifle and Tank troops as required.   Not surprisingly with the Soviet army the organisation and structure of the organisation directly maps to the doctrinal tasks and goals it is set to deliver.  At Regimental level that leaves us with an Engineer company as outlined below.


This organisation is derived from a review of a number of sources;
  • FM 100-2-3 provides the main components of the structure 
  • Weapons and tactics of the Soviet Union together with Soviet Combat Engineer Support a research paper by Major J Parr written in 1978 provide the detail of the allocation of equipment to the sections and platoons as well as the view that the technical construction platoon could be replaced by two sapper platoond
  • L Graus paper Instant Russian Obstacles, FMSO, 1996 provided the view that the UMZ was deployed at regimental level. Currently I believe the UMZ was deployed in the early 1980s and I have assumed that organisational change was adopted from introduction into service.
There are a variety of conflicts amoungst the sources around the detail of the equipment holdings and the precise structure. This interpretation adapts the FM 100-2-3 view, a number of other interpretations would be equally valid.



The organisational structure shown allows the company to support the standard Soviet Engineer task groupings through which Engineers in the Soviet army delivered support to the Combined Arms Force. Composition of the main groupings are covered in the post MRR & TRR part 3 Engineers.  In outline the groupings and tasks are as follows:
  • Inzhenernoe Razvedyvatel'nyi Dozor Engineer Reconnaissance Patrol, this may be grouped with other recce units such as Chemical or Regimental or operate independently, they report on the state of roads bridges and obstacles and can work in coordination with or independently of MSDs.


  • Otriad Razvevedki i Razgrazhdeniia Reconnaissance/Obstacle Clearing Detachment, these groupings are used primarily to clear obstacles on route to enemy objectives, I assume these are formed by Combat Troops equipped with Mine ploughs and rollers and potentially supported by Sapper platoons
  • Otryad Oberspecheniya Dvizheniya Movement Support Detachments, facilitate the maneuver of the first echelon in attack, withdrawal and advance. They will normally operate in front of the main body clearing obstacles and improving routes.  They may include security elements from combat or recconnaissance units 
  • Podvizhnyy Otryad Zagrazhedni Mobile Obstacle Detachments, composed primarily of engineer troops they can be reinforced by other units including mine laying aviation assets.  They are configured to rapidly deploy mines, conduct extensive demolitions and deploy and develop obstacles to movement using construction equipment. 
Company HQ & Services




The Company HQ and Services platoon is equipped with 3 Command Vehicles a UAZ 469, BRDM2 and a BTR 60 and a fleet of 8 or 9 trucks for carrying the engineer stores of the regiment, Trucks would either be the 7.5 ton Kraz or the 5 ton Ural and the stores carried were primarily;
  • Mine ploughs, 
  • Mine rollers, 
  • MTU dozer blades
  • Water purification kit. 
  • Stores for Bridging
It is not clear if mine ploughs could be fitted by the tank crews or would need the support of an engineer section.

I have represented the unit with a BRDM 2 and 3 Kraz Trucks. I decided to use the Kraz trucks primarily to differentiate the engineers from the artillery units in my collection.  The Mine rollers and ploughs are represented as separate models which can be attached to any vehicle and the MTU dozer blades I model as permanent attachments to one tank in the tank battalion.

Sapper Platoons


The sapper platoons each consist of 3 sections with each section mounted in a BTR 60 or a truck. Sections are capable of undertaking a variety of tasks including;
  • Demolitions and Cratering
  • Mine clearance 
  • General pioneer work.  
I will be representing the platoon with a single BTR 60 PB and trailer although I am tempted to use BTR 60 Ps to provide some variety.

Sapper & Mine Platoon


The third Sapper platoon in the company was also the minelaying platoon. Again these could be equipped with APCs or trucks although in this instance the APCs would be BTR 152s as the PMR 3 or PMZ 4 could not be operated from a BTR 60PB due to the rear mounting of the engine. As well as minelaying this platoon could also undertake general pioneer work, demolitions and cratering.  I am representing this platoon with 1 BTR 152, 1 PMR3 and a ZIl 131 with a UMZ scatterable mine system as discussed above.



The platoon is equipped with a first line scale of 600 mines, minefields consist of 3 rows and at a 4m spacing this load can deploy an 800m 3 lane minefield in 20 minutes. Reloading takes 10-12 minutes although exchanging the towing vehicles can speed this up.  A large minefield would comprise of a number of 200 - 300m blocks with varying orientation and arranged in depth. Blocks could be interspersed with dummy minefields which would just be ploughed. A platoon of 3 Vehicles can lay fairly significant minefields in an hour and smaller ones in 20 minutes.

Road & Bridging Platoon

The Road and Bridging platoon comprised of three sections that primarily manned specialist engineer equipment appropriate to the sections primary task, the three sections covered
  • Route maintenance and support, 
  • Bridging 
  • Obstacle and fortification construction
The Platoon deploys 11 vehicles in total so I am representing it with 4 models


Road Section



The Road section consists of two vehicles only a DIM mine clearance vehicle and a BAT-M, I am representing it with a single BAT-M.

The BAT-M can be used to develop routes using its forward blade which can be configured in a number of ways depending on the task and the onboard crane.  tasks include:
  • Grading
  • Filling Trenches and Craters
  • Clearing rubble and Snow
  • Breaching Obstacles
Whilst not primarily designed for digging work it could be deployed to develop fortifications and ditches if required, in this it would be less effective than the purpose built machinery described below. The BAT-M started to be replaced by the BAT 2 at the backend of the Cold War
  • BAT-M produced 1953 - 1972
  • BAT 2 Late 80s entered service 1988 onward, no significant change incapability
Bridge Section



The Bridge section varied between tank and Motor Rifle Regiments, Tank Regiments had 3 AVLBs and a 4 TMM truck launched bridging unit. The MRR had only 1 AVLB and the TMM unit.

The AVLBs that could be deployed included:
  • MTU-12. 11m class 50, based on T-54 chassis, production 1955
  • MTU-20, 18m class 50, based on T-55 chassis, production
  • MT-55, 18m class 50, based on a T-55 chassis, deployed in 3 minutes, production 1969 - 1983
  • MTU-72, 18m class 50, based on a T-72 chassis. deployed in 3 minutes, production 1974 - 1992
The TMM bridging sections are 10.5 m in length and together could span a 40m gap over rivers with a depth of up to 1.7m/3m depending on version. The original TMM system was class 50 whilst the later TMM3 was class 60. TMM was originally deployed in 1962 and updated in 1974. A 40m span could be deployed in 90 minutes at night. Multiple TMM sets could be applied to span longer gaps.

Regardless of regiment type I am modelling the bridge section as 1 MT-55 and one TMM.

Fortification Section


The Fortification section could be equipped with a few different vehicles in general there was either an MDK-2  or a BTM. the BTM was primarily a trench digging equipment whilst the MDK - 2 could be used to rapidly develop anti tank ditches vehicle scrapes or bunkers.  The rest of the section comprised 3 PZM trench excavators.

Digging rates were:
  • BTM between 250m - 800m per hour depending on trench depth and soil type. Trenches of 1.1/1.5m depth x 1m width could be produced in straight sections, zig zagging or waves.  
  • MDK-2 creates a trench 3.5m x 3.5m at around 30m an hour.  This seems low compared to the others. 
  • PZM can dig trenches of upto 3.5 m depth x upto 3.5m width at rates between 35m an hour to 200m an hour depending on soil type and trench size
I will be representing the section with a BTM, primarily because I have yet to find an MDK-2 in 1/72, which would be my preference, although scratch building one is looking appealing.


Game Concepts

Usually engineer tasks other than deployment of AVLBs sit outside the scope of most games.  The level of automation deployed by the Soviet Army across all task allow this to be challenged. The obvious candidates are the more rapidly deployed capability options;
  • AVLB launched bridge
  • Single/duel Span TMM
  • Minefield breaching
  • Crater filling
  • Wire Breaching
  • Scatterable minefield deployment
In game completion of tasks;
  • AT Ditch deployment
  • initial trench system creation
  • Surface laid minefields
  • closure of gaps in obstacles
  • initiation of demolitions
Consideration may be given to an opening move of longer duration enabling the placement of obstacles at the commanders discretion or multiple moves of engineering tasks before the arrival of the enemy force or indeed the sequenced arrival of that force over a number of moves all of which would provide scope for in game Engineer play given the rate of production described above and the Soviet doctrine of deployment of obstacles on identified enemy lines of advance.  Most of these concepts would need axis of advance or points of entry to be identified to the Soviet commander an activity that could be randomised.


The understanding of the production rates also play to the development of obstacle belts within scenarios. An understanding of the wider scheme of maneuver and the associated time and space issues allow for calculation of what could be produced in the time available or allow for a degree of pre game play as part of an encounter battle for instance.


The Soviets doctrine called for the deployment of obstacle belts in front of maneuvering forces in order to achieve surprise and chemical troops smoke units would be deployed to screen the tasks from the advancing enemy forces.

Models

You need of course to build models to represent the engineer assets and for engineering capability that includes both the equipment and the terrain items that indicate that the work has taken place.  So creation of engineer units and their employment is a reasonably labour intensive task.

The good news is that over the last couple of years the range of models to support the use of Soviet Engineers in 20mm / 1/72 has increased dramatically and includes figure as well as equipment from such companies as S&S and W Models.

A combination of relatively inexpensive resins and plastic kits will buy you the bulk of the capability with the odd high cost rein from W Models rounding out the capability along with a small amount of scratch building and a little imagination its fairly straight forward to deploy the equipment and figures. A reasonably comprehensive list of models and suppliers for this project is outlined in the table below;


To represent the impact you will of course need a range of terrain pieces including:



  • Deployed equipment bridges
  • Minefields, marked and unmarked
  • Wire obstacles
  • Craters
  • AT Ditches
  • Trenches
  • Trench systems
  • Tank scrapes
Whilst engineering activities are seldom a major focus in miniature wargaming, the Soviet doctrine that called for the rapid development of obstacles in the line of an enemy advance and in support of flank protection and the Anti Tank reserve place a different emphasis on them compared to the less dynamic concepts seen within NATO and makes them worthy of consideration for games.



References:

Web:

BTR 60
Pioneer Battalion 11
Soviet Engineer Digging Equipment
Soviet Combat Engineer Support, US Army Institute for Advanced Soviet and East European Studies
Instant Russian Obstacles, FMSO, 1996
Soviet Engineer Equipment
FM100-2-3

Books:

The Soviet Conduct of Tactical Manoeuvre

Other Posts of Interest:

ORBAT - 1980's Soviet MRR and TRR, Part 3 Engineers
TTP - Soviet Advanced Guard and March Security
Wargames Unit - Soviet MRR, Anti Tank Reserve
Review - Model 1/72, S&S MT-55 Bridgelayer

Tuesday, 31 December 2013

Modeling - British Army Field Defences, Trenches



The next couple of scenarios we will be playing look at a Soviet attack on 1 (Br) Corps. The first will be a Brigade covering force action, the second an attack on a British defensive position this will either be an attack from the line of march or will look at the deployment and use of a flanking detachment.



Either way in both scenarios the British units will probably need to be dug in. With the increase in available indirect fire assets for the Soviet units that occurred between the late 70's to late 80's their were a number of fairly fundamental shifts in the design of the humble trench, The principal changes were as follows:


  • Move from two man to four man trenches, placing an NCO in every trench.
  • Introduction of split hairpin system for reveting and shelter bay construction. Shown below.
  • Introduction of Chatem arch for overhead protection of firing bay for Milan. Seen in the  second picture in.
  • Greater emphasis on overhead protection on the firing bay for 4 man trenches.


Whilst my force is late 80s so should ideally use 4 man trenches I have chosen to stick with a two man representation as this is roughly a platoon for our rules of choice, Rapid Fire, which uses a 1:15 figure scale.



 The British have a relatively low number of figures in Armoured and Mechanised tracked battle groups which generally only deployed  2 Company Groups each of 8 Infantry and a number of support weapons. This makes creating a set of permanently dug in infantry less painful than for other rule systems and periods.  For my companies I decided to create the following:
  • 3 "Platoon" 2 man trenches
  • 1 Coy HQ trench
  • 1 FOO OP trench
  • 2 Milan trench
  • 1 SF trench
In doing this I wanted to create a range of different trench types. Representing the options available to the British at the time, these would include specific types for the support weapons as well as a variety of types for the infantry.



The basic construction method uses the following raw materials:


  • Closed cell foam .5mm sold in multi packs at hobby outlets for children.
  • Pre cut MDF bases from East Riding Miniatures, 60mm x 30mm for Infantry and 60mm x 40mm for support weapons.
  • Evo stick impact adhesive, sticks the foam without melting it.
  • Quick set ready mix poly filler.
  • A pile of figures, in this case Elhiems Cold War British which are superb.
  • Corregated Plasticard.
  • Basing material, flock, tufts, stones etc. 


Infantry Trench


The basic two man trench has a base foam segment with a 25mm x 7 mm hole cut for the trench, and a top layer with a 30mm x 15 mm hole cut init which provides a representation of the parapet.






 To represent the options of splitting the shelter bay either side of the or having it to the left or right of the fire bay the hole is either made centrally or to the left or right.  For the two man trench with Overhead protection on the fire bay the dimensions are 35mm x 7 mm for the base and the top layer is 25mm x 11mm over the fire bay and 7mm x 5 mm at either end to represent the exit bays and or fire positions for AT weapons. The Bunker roof is constructed on pillars built up from foam, and is based on correlated plastic sheet.





Once the basic construction is completed, the whole trench is covered in quick dry poly filler over a couple of sessions allowing each to dry before proceeding. The polyfiller usually needs a little smoothing with a sand stick between layers and before the white glue and sand are added.


The trench covered in sand and white glue, taking care to avoid getting sand in the base of the trench as this makes attaching the figures difficult and spoils the illusion of depth.  




Support weapons Trench

The support weapons trench I have generally made 40mm long with the base layer hole being 40mm x 7mm off set to the rear of the center line. The top layer is 40mm x 15mm but with an additional 15mm x 10mm recess cut centrally to the front to allow the weapon to be mounted.



For Milan trenches which requiered a clear back blast area a wedge shape hole is made in the rear wall of the top layer opposite the weapon mount recess. For SF trenches and OPs this is not made and the rear walls of these trenches can also be built up as can  the front wall of all trenches using Polly filler or a mix of poly filler and foam.



For the Chatem arch a 60mm x 25 mm strip of correlated Plasticard was cut this was bent into an arch, covered in a strip of foam that was segmented to accommodate the curve. Wedging the arch between two fixed points before covering with poly filler that is then left to dry allows a solid arch to be constructed that maintains its shape.





Stowage


As a general rule all equipment on a defensive position should be stowed in the trench, under cover, so would generally not be visible. This excluded items that would be needed that might be kept on the parapet of the trench. Equipment would also come out when the soldiers administered themselves feeding weapon cleaning, putting sleeping bags away etc. The following items can all be used to "Stow" the trench.



  • Backpacks
  • Water bottles, thermos flasks, ration items, ration boxes
  • Ready ammunition, additional 66mm launchers, ammo boxes, magazines.
  • Water Jerry cans,
  • Digging equipment, picks, shovels, 6 foot pickets, spare corrugated tin, pallets, dinner coils, barbed wire packs.
  • Note books, range cards, maps
  • Arc markers
  • Radios, radio batteries, antenae on ground spikes
  • Observation Equipmemt, Binos, weapon sights
  • C2 Sight poles on SF trenches


On these two I have added a Bergen, radio, field telephone, file for range card/orders, arc markers, ration box, sleeping bag.  So lots of scope, the game is not to go mad as most units in the British Army would be quite well disciplined but for various reasons, time surprise, progress of work, there would always be some stuff lying around.


Figures

In order to get the figures to fit I have generally just removed the legs below the webbing leaving the detail of the majority of the figure untouched. Getting support weopns to fit May requiered some adjustment and trimming to both the weapons and the figures and in some cases additional detail will need to be built up with green stuff following the triming.



Painting

I have generally painted figures and trenches separately and conducted final assembly before adding basing products. The base of the trench inside and out and the parapet and hard angles are painted in a black brown mix to give the illusion of depth a mid and light brown layer were then painted on the outside with the lighter tone to the top, the whole was dry brushed with a sand colour and a light buff colour was used around the lip of the trench, the whole was then washed using a brown shade and touched up as required.






Basing

A variety of basing products were used to acheive the effects, this included:
  • small amounts of static grass
  • Tufts of a variety of lengths and colours, cam and turf soon became brown, whilst fresher elements remained green.
  • Some flowers
  • Some rocks


Completed Trenches

All the figures used here are from Elhiem's Cold War British Range which are a superb range of figures that provide most of what you need for a Cold War British Army.  Stowage items are variously from Black Dog or Goffy.




Two man fire trench







Milan Trench






This will be the last post of 2013 thanks for reading the blog and have a happy new year.